What is a Game ? This question was recently thrown into the learning pot for debate. So as an experiment I thought I would play with a Wordcloud maker and run it at some of the better known texts about game definition. The first text is Wittgenstein's famous Philosophical Investigations treatise from 1958, admittedly not entirely about games, containing more about definitions of definition:
case certain cf colour concept course describe description different example experience expression fact feeling game give imagine investigations language looking meaning name object order pain particular perhaps philosophical picture point possible pp process proposition question reading really rule saying sense sentence someone something speak suppose think thought understand used words
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The next text is Katie Salen & Eric Zimmerman's Rules of Play, a lot more game going on:
The next text is Katie Salen & Eric Zimmerman's Rules of Play, a lot more game going on:
action activity cards chapter character community complex conflict context create cultural definition design different digital elements emergent example experience formal forms game general information interaction level magic meaning meaningful narrative number outcome play players pleasure points possible relationships representation rules simulation social space strategy structure system theory understanding ways world
created at TagCrowd.com
The final text is Jesse Schell's The Art of Game Design, again predictably a lot more emphasis on games and related words, such as play and players:
The final text is Jesse Schell's The Art of Game Design, again predictably a lot more emphasis on games and related words, such as play and players:
balance challenge chance change chapter characters community consider create design different dont elements example experience feel game give goal idea important interesting lens level mechanics mind people play players point possible power problem puzzle questions real really rules skill something space story team technology things think understand useful work world
created at TagCrowd.com
If you are looking at text that recounts an event or events
over time, such as a diary, there may be a change in emphasis in the writer’s
perspective or opinions. Such is the case for James Stephen's diary account of
the Easter Week Rising in Dublin in 1916. In this case, it can be useful to add
a dynamic feature to the Wordcloud presentation, the better to appreciate the
evolving nature of the account through the frequency of words used throughout
the day by day recording of the event. A simple animated gif can portray the
sense of movement in the author’s mind as the language changes, which perhaps
reflected the viewpoints of his friends and neighbours.
This example is an animated gif of word clouds of James Stephen's day by day account of the Easter Rising week, starting on Easter Monday, and finishing the following Monday. The first Monday the words Green Men stand out, on the last Monday, note how the words Ireland and England stand out.
References
James Stephens, The Insurrection in Dublin (1916) - II.
(2016). Ricorso.net. Retrieved 15 April 2016, from
http://www.ricorso.net/rx/library/authors/classic/Stephens_J/Insurr_2.htm
This example is an animated gif of word clouds of James Stephen's day by day account of the Easter Rising week, starting on Easter Monday, and finishing the following Monday. The first Monday the words Green Men stand out, on the last Monday, note how the words Ireland and England stand out.

Wittgenstein, L., & Anscombe, G. E. M. (1997).
Philosophical investigations. Oxford, UK: Blackwell.
Tekinbaş, K. S., & Zimmerman, E. (2003). Rules of play:
Game design fundamentals. Cambridge, Mass: MIT Press.
Schell, J. (2008). The art of game design: A book of lenses.
Amsterdam: Elsevier/Morgan Kaufmann.
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